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While the combat is fun, the true twist that keeps Darkest Dungeon's gameplay fresh is the stress system that governs the mental stability of the heroes. It's all very easy to learn, but difficult to master as your roster of heroes and enemies expands.
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To add another layer of complexity to the mix, heroes also bring unique abilities to the camp fire when it is time to rest and recuperate - some specialize in healing the body, others the mind, while still more provide unique self-buffs and scouting utility. Heroes can swap positions on the fly-usually one space at a time - which is profoundly useful for when enemies use attacks that push, pull, or shuffle their target. For example, a ranged attack might not function while in one of the two front ranks and a melee strike may only be used at the very front of the party. Players must set up their four hero squad by assigning positions to each of their heroes from front to back, optimizing the position of each hero so as to take advantage of their skills. While map layouts are unremarkable and movement consists entirely of moving left or right, the game doesn't linger on its shortcomings. Gameplay consists of choosing a party of adventurers and running them through simple dungeons. In this Lovecraft-inspired roguelike dungeon crawler, the player commands a roster of diverse heroes in an effort to clear their estate of an eldritch corruption that plagues their family estate.
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Fortunately for Kickstarter backers and roguelike enthusiasts, Darkest Dungeon is (ironically) a shining example of what Early Access should be. Thus, you can imagine the trepidation with which one might approach indie hopeful Darkest Dungeon, a game funded via Kickstarter and released onto Early Access. Projects that use either are often built on lofty promises that may or may not come to fruition with no guarantee of quality. Kickstarter and Early Access are two funding platforms that rarely, if ever, inspire confidence.
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Previews // 9th Mar 2015 - 8 years ago // By Ian Kuan Darkest Dungeon Preview
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