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So an enemy that gives 15 stress, now gives a 3 over 5 horror. It REPLACES the stress of the farmstead enemies with horror, as close as I can get to a 1:1 ratio.
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Mawmites will devour marked targets for massive damage, doing some self healing if the attack lands, but will always debuff themselves with -speed.Mawmites will nibble a target, marking them.Mawmites replace large carrion eaters in the courtyard.If there is a corpse left at the end of the round, the tick will kill itself and resurrect that enemy.Tick's Drain skill inflicts minor bleed and has a chance to give the target the crimson curse.Tick's munch attack deals high damage to mark targets, but AI is set up so they won't use it unless there is a marked target.Ticks replace carrion eaters in the courtyard.
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